Socotra
505577462Analyzed2v2 RM
·
21d ago on Sep 10, 2026·
18m 41s·
4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
edo
S
Feudal Age
9:17
vs 10:50
top 13%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
58
vs 34
top 12%
First military
7:44
vs 11:48
top 3%
▲
Fast Feudal Age at 9:17 — faster than 87% of analysed players on Socotra
▲
High eAPM (58) — top quarter of analysed players
▲
Early military at 7:44 (Militia) — earlier than 97% of analysed players on Socotra
▲
Town centers almost never idle — 25s across the first 18:41
marcoAntonio
C
Feudal Age
17:42
vs 10:50
btm 2%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
42
vs 34
top 33%
First military
16:02
vs 11:48
btm 20%
▼
Slow Feudal Age at 17:42 — slower than 98% of analysed players on Socotra
[Massa] Edo
S
Feudal Age
—
vs 10:50
btm 0%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
54
vs 34
top 16%
▲
High eAPM (54) — top quarter of analysed players
▲
Town centers almost never idle — 40s across the first 18:41
tg
S
Feudal Age
9:22
vs 10:50
top 15%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
63
vs 34
top 8%
First military
10:05
vs 11:48
top 21%
▲
Fast Feudal Age at 9:22 — faster than 85% of analysed players on Socotra
▲
High eAPM (63) — top quarter of analysed players
▼
Town centers idle 3:36 of the first 18:41 — keep villagers queued