Arena
505572616Analyzed2v2 RM
·
21d ago on Sep 10, 2026·
33m 45s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
[Massa] Edo
100 units ordered
Arambai88
Knight12
First military 17:57 — Arambai
tg
85 units ordered
Archer50
Light Cavalry13
Battering Ram8
Knight8
Capped Ram4
Crossbowman2
First military 10:37 — Archer
Vaedal
80 units ordered
Elite Skirmisher52
Long Swordsman7
Monk5
Archer5
Militia4
Man-at-Arms4
Skirmisher2
Warrior Priest1
First military 9:45 — Militia
Feanor
50 units ordered
Steppe Lancer31
Knight8
Monk4
Battering Ram3
Mangonel3
Camel Scout1
First military 12:19 — Battering Ram
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
[Massa] Edo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
tg’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Vaedal’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Eagle Scout
+8
Scout Cavalry
+6
Feanor’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Eagle Scout
+8
Scout Cavalry
+6