AoeStats
← [Massa] Edo

Arena

505375309Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 59m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1435
+21
🇧🇷 Berbers · Brazil
1377
+24
🇹🇷 Britons · Türkiye
1570
-23
🇺🇸 Lithuanians · United States
1536
-22
Player eAPM Actions Feudal Castle Imperial Opening
45 2,685 11:45 15:32 29:53 ⛏ Fast Castle
44 2,597 9:37 24:40 38:42 ⛏ Fast Castle
33 1,970 8:52 23:59 37:25 ⚔ Towers FC
29 1,740 10:48 15:00 38:27 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
37,530 44,970 20,380 7,280 110,160 110,456
40,005 24,024 19,705 5,060 88,794 94,631
33,400 28,023 10,860 5,305 77,588 87,141
30,435 21,755 14,505 2,550 69,245 72,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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