AoeStats
← [Massa] Edo

Arena

505353449Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 40m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1399
+18
🇨🇱 Inca · Chile
1393
+18
🇧🇷 Malay · Brazil
1454
-19
🇧🇷 Berbers · Brazil
1419
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,925 11:22 14:53 30:43 ⛏ Fast Castle
44 1,763 10:18 13:48 34:15 ⛏ Fast Castle
42 1,709 10:30 14:24 34:41 ⛏ Fast Castle
32 1,279 11:01 15:06 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 16,300 10,680 1,500 44,080 47,515
11,445 11,205 4,295 1,475 28,420 29,574
12,650 9,375 3,570 1,645 27,240 29,501
8,355 6,055 4,645 2,155 21,210 23,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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