AoeStats
← [Massa] Edo

African Clearing

504819517Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 22m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
1450
+17
🇩🇪 Spanish · Germany
1384
+19
🇦🇷 Maya · Argentina
1485
-19
🇧🇷 Mongols · Brazil
1436
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 1,411 12:17 — — ⚔ Archer Rush
34 766 13:06 — — ⚔ Fish Boom into M@A into Towers
34 779 13:12 18:05 — ⛏ Fast Castle
25 578 14:54 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,735 4,192 1,335 100 10,362 10,926
4,125 3,592 230 1,320 9,267 9,342
5,090 2,098 485 250 7,923 7,699
3,340 1,959 370 975 6,644 6,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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