AoeStats
← [Massa] Edo

Arena

504659394Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 42m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Turks · Vietnam
1600
+10
🇨🇦 Slavs · Canada
1535
+12
🇧🇷 Britons · Brazil
1484
-12
🇧🇷 Huns · Brazil
1434
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,134 8:22 21:54 37:27 ⚔ Towers into Scouts
44 1,895 11:44 15:18 34:51 ⛏ Fast Castle
42 1,816 10:32 14:49 38:34 ⛏ Fast Castle
40 1,722 10:27 14:40 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,535 14,490 11,800 4,330 53,155 58,745
12,960 16,250 12,875 1,150 43,235 44,577
19,800 12,073 6,720 1,980 40,573 42,056
16,510 8,100 5,590 1,080 31,280 34,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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