AoeStats
← [Massa] Edo

Arena

504638945Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 41m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1485
+14
🇧🇷 Koreans · Brazil
1425
+17
🇨🇱 Jurchens · Chile
1464
-16
🇨🇱 Vietnamese · Chile
1426
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,879 8:28 23:24 33:56 ⚔ Towers into Archers
41 1,714 9:59 13:36 28:02 ⛏ Fast Castle
40 1,680 11:10 15:18 31:33 ⛏ Fast Castle
37 1,536 10:44 18:24 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,660 14,730 9,445 3,080 51,915 56,357
16,450 16,828 8,760 1,550 43,588 49,625
20,885 10,010 8,085 1,850 40,830 44,552
12,120 17,140 9,230 1,510 40,000 46,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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