AoeStats
← [Massa] Edo

Socotra

504578488Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 50m 33s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1468
+17
🇧🇷 Dravidians · Brazil
1406
+19
🇩🇪 Gurjaras · Germany
1541
-20
🇫🇷 Chinese · France
1441
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,236 8:54 21:34 45:54 ⚔ Scouts into Archers
46 2,310 8:52 25:16 45:50 ⚔ Tower Rush
33 1,660 9:18 20:21 29:46
27 1,356 10:02 25:54 46:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,545 12,083 9,175 2,900 53,703 54,499
18,035 16,482 8,770 1,050 44,337 48,455
8,850 11,178 6,395 1,265 27,688 29,379
9,445 6,656 2,710 1,625 20,436 24,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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