AoeStats
← [Massa] Edo

Arena

504571569Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 44m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1506
+13
🇨🇦 Armenians · Canada
1484
+14
🇧🇷 Burmese · Brazil
1482
-14
🇧🇷 Chinese · Brazil
1419
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,294 11:42 16:03 34:01 ⛏ Fast Castle
51 2,288 11:30 16:25 30:44 ⛏ Fast Castle
43 1,945 10:58 16:15 32:34 ⛏ Fast Castle
36 1,616 8:24 17:40 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,160 25,830 9,395 1,700 64,085 67,053
13,825 24,165 15,245 3,550 56,785 60,696
24,745 20,793 8,745 1,600 55,883 67,323
16,045 20,245 10,715 4,025 51,030 55,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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