AoeStats
← [Massa] Edo

African Clearing

504561450Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 59m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1467
+15
🇧🇷 Japanese · Brazil
1401
+18
🇹🇷 Persians · Türkiye
1465
-17
🇹🇷 Turks · Türkiye
1429
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,945 11:56 23:59 40:51 ⚔ Scouts into Archers
50 2,939 12:48 16:26 34:42 ⛏ Fast Castle
47 2,806 12:35 16:52 38:53 ⛏ Fast Castle
44 2,606 13:17 16:47 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,940 28,361 15,520 3,855 88,676 97,263
40,465 19,226 14,965 5,275 79,931 89,844
30,050 30,278 5,455 5,300 71,083 72,082
21,070 25,119 14,700 2,150 63,039 65,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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