AoeStats
← [Massa] Edo

Arena

504338640Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 53m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1451
+16
🇧🇷 Britons · Brazil
1436
+18
🇦🇷 Teutons · Argentina
1459
-17
🇦🇷 Turks · Argentina
1459
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,647 8:20 24:40 42:41 ⚔ Towers into Archers
45 2,395 9:44 14:13 28:02 ⛏ Fast Castle
35 1,867 9:56 13:50 30:24 ⛏ Fast Castle
28 1,492 12:36 16:42 24:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,780 30,050 21,355 4,635 83,820 90,938
23,755 21,060 16,225 1,275 62,315 69,925
25,110 16,590 9,705 985 52,390 54,498
16,000 20,643 12,215 1,990 50,848 52,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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