AoeStats
← [Massa] Edo

Arena

504332937Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 45m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1539
+12
🇦🇷 Teutons · Argentina
1521
+13
🇧🇷 Goths · Brazil
1464
-13
🇧🇷 Gurjaras · Brazil
1448
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,293 8:22 26:51 41:06 ⚔ Towers into Scouts
50 2,238 10:05 15:10 37:33 ⛏ Fast Castle
37 1,688 8:52 21:24 32:21 ⚔ Tower Rush
29 1,320 10:13 20:27 29:43 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,435 17,055 9,135 3,890 51,515 52,336
18,650 15,021 8,630 1,605 43,906 49,230
20,250 11,559 5,720 1,845 39,374 41,766
14,225 12,621 4,760 1,450 33,056 32,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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