AoeStats
← [Massa] Edo

African Clearing

504327393Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 41m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1521
+13
🇩🇪 Spanish · Germany
1521
+14
🇧🇷 Malay · Brazil
1478
-14
🇧🇷 Persians · Brazil
1461
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,491 11:22 22:59 — ⚔ Scout Rush
44 1,802 14:30 18:02 40:55 ⛏ Fast Castle
41 1,686 12:06 20:27 — ⚔ Scout Rush
39 1,619 11:41 24:24 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,135 11,042 4,385 1,325 28,887 29,680
13,410 8,483 3,480 2,520 27,893 32,057
7,310 6,143 3,235 700 17,388 17,686
8,325 4,996 2,210 1,625 17,156 18,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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