AoeStats
← [Massa] Edo

Arena

504276336Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 55m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1451
+13
🇩🇪 Cumans · Germany
1358
+17
🇩🇪 Magyars · Germany
1390
-15
🇩🇪 Romans · Germany
1377
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,450 9:55 13:56 27:44 ⛏ Fast Castle
43 2,399 9:54 13:44 31:22 ⛏ Fast Castle
39 2,198 9:26 20:55 28:58 ⛏ Fast Castle
25 1,388 11:03 14:58 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,320 31,947 24,260 1,615 102,142 106,699
24,645 34,460 30,020 5,730 94,855 115,470
39,655 20,610 20,480 1,410 82,155 86,026
27,540 24,700 11,515 1,330 65,085 72,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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