AoeStats
← [Massa] Edo

African Clearing

503946071Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 45m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1437
+15
🇧🇷 Mapuche · Brazil
1422
+15
🇺🇸 Muisca · United States
1485
-31
🇺🇸 Mongols · United States
1337
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,722 13:51 17:30 45:06 ⛏ Fast Castle
43 1,987 11:17 25:48 40:22 ⚔ Scout Rush
42 1,936 13:02 17:42 41:28 ⛏ Fast Castle
26 1,191 10:53 32:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,600 9,211 10,760 3,135 50,706 50,484
17,885 14,667 9,965 1,800 44,317 46,573
11,220 10,168 5,095 2,060 28,543 28,852
9,710 8,291 2,320 1,255 21,576 23,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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