AoeStats
← [Massa] Edo

Arena

503941750Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 44m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1422
+15
🇧🇷 Portuguese · Brazil
1407
+15
🇨🇴 Armenians · Colombia
1401
-15
🇺🇸 Hindustanis · United States
1392
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,149 10:13 14:06 32:05 ⛏ Fast Castle
40 1,781 9:04 29:04 43:01 ⚔ Archers into Towers
35 1,570 10:33 14:34 30:30 ⛏ Fast Castle
31 1,400 10:38 14:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,680 17,985 12,340 4,250 56,255 63,522
22,845 13,570 9,980 1,650 48,045 52,322
17,275 12,331 7,525 1,100 38,231 41,293
12,150 7,374 655 530 20,709 22,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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