AoeStats
← [Massa] Edo

Enclosed

503938718Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 26m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burmese · Brazil
1409
+13
🇧🇷 Britons · Brazil
1394
+13
🇵🇪 Berbers · Peru
1339
-13
🇵🇪 Magyars · Peru
1339
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 1,831 8:21 21:04 — ⚔ Archer Rush
60 1,604 8:57 24:06 — ⚔ Scouts into Skirms
43 1,159 8:41 21:28 — ⚔ M@A Rush
41 1,113 8:38 — — ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,110 5,521 2,785 200 13,616 13,801
6,045 6,625 800 125 13,595 14,138
6,600 3,980 1,910 250 12,740 13,378
4,155 3,230 555 125 8,065 9,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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