AoeStats
← [Massa] Edo

Arena

503929866Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 80m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1394
+15
🇧🇷 Georgians · Brazil
1377
+17
🇨🇴 Turks · Colombia
1378
-16
🇨🇴 Teutons · Colombia
1377
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 4,314 11:09 14:52 31:26 ⛏ Fast Castle
52 4,161 10:15 14:13 33:44 ⛏ Fast Castle
40 3,195 9:10 23:39 28:51 ⚔ M@A into Towers FC into Fast Imp
37 3,003 9:34 13:40 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,475 41,287 20,425 3,660 138,847 164,832
58,785 44,645 21,045 6,275 130,750 131,252
45,745 30,765 22,635 2,450 101,595 114,771
58,350 16,085 18,675 4,750 97,860 107,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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