AoeStats
← [Massa] Edo

Coastal Forest

503539958Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 56m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khitans · Brazil
1393
+14
🇧🇷 Mongols · Brazil
1392
+15
🇧🇷 Franks · Brazil
1378
-15
🇨🇴 Britons · Colombia
1342
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,023 9:02 26:30 45:02 ⚔ Scouts into Skirms
46 2,558 10:38 22:57 37:20 ⚔ Archer Rush
46 2,597 10:04 16:02 30:45 ⛏ Fish Boom FC
37 2,097 10:20 24:01 44:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,770 25,891 15,485 6,215 67,361 73,011
24,660 16,290 18,480 4,010 63,440 65,502
25,265 22,124 6,620 1,945 55,954 64,332
15,740 17,399 11,310 2,350 46,799 53,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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