AoeStats
← [Massa] Edo

QS Arena

503530853Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 72m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1311
+20
🇺🇸 Teutons · United States
1304
+20
🇧🇷 Saracens · Brazil
1398
-20
🇧🇷 Burmese · Brazil
1397
-20
Player eAPM Actions Feudal Castle Imperial Opening
71 5,130 7:02 21:03 31:11 ⚔ Towers FC
60 4,319 9:01 12:51 30:20 ⛏ Fast Castle
56 4,042 8:24 11:56 36:35 ⛏ Fast Castle
43 3,084 8:26 12:35 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,295 32,605 30,505 2,505 144,910 154,865
59,440 39,685 33,355 2,455 134,935 145,391
61,315 46,495 20,990 5,635 134,435 137,365
38,580 43,010 19,695 4,285 105,570 115,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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