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Socotra

506158427Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 38m 21s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
845
+17
🇹🇼 Spanish · Taiwan
845
+17
🇷🇴 Berbers · Romania
901
-19
🇦🇷 Turks · Argentina
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,335 12:26 19:33 — ⛏ Fast Castle
32 1,241 12:17 22:58 — ⚔ Scouts into Archers
20 759 17:03 — — ⚔ M@A into Archers
18 672 11:58 — — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,190 6,775 3,450 1,525 23,940 26,635
?
7,700 5,815 1,335 125 14,975 16,179
6,390 4,085 1,960 775 13,210 15,713
3,895 3,240 1,750 1,500 10,385 12,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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