AoeStats
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Nomad

504439839Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 81m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Berbers · Romania
836
+14
🇦🇷 Vietnamese · Argentina
809
+14
🇦🇺 Bulgarians · Australia
784
-14
🇦🇺 Wu · Australia
776
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,515 14:48 21:53 49:37 ⛏ Fish Boom FC
39 3,149 14:43 23:01 39:04 ⚔ Fish Boom into Drush FC into Scouts
24 1,989 16:12 22:36 — ⛏ Fish Boom FC
17 1,385 18:22 29:04 65:11 ⚔ Fish Boom into Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
?
26,700 44,345 32,520 3,450 107,015 108,707
33,920 27,179 21,380 3,450 85,929 87,088
26,410 25,380 26,680 4,895 83,365 94,404
26,375 21,885 12,490 3,460 64,210 65,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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