AoeStats
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Arabia

509942579Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 62m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Inca · Sweden
1076
+15
🇺🇸 Malians · United States
1032
+16
🇦🇷 Ethiopians · Argentina
1051
-16
🇦🇷 Chinese · Argentina
1041
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,634 9:51 19:35 38:43 ⚔ M@A FC into Skirms
34 2,115 9:52 22:40 36:59 ⚔ Archer Rush
34 2,093 10:30 26:31 48:00 ⚔ Skirmisher Rush
32 1,988 10:39 22:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,590 21,880 15,535 3,300 74,305 79,055
27,405 22,640 5,575 3,580 59,200 61,457
24,380 16,801 9,950 1,500 52,631 60,334
6,400 9,004 5,440 1,435 22,279 22,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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