AoeStats
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Nomad

509669271Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1089
+15
🇸🇪 Inca · Sweden
1075
+15
🇹🇷 Spanish · Türkiye
1071
-15
🇹🇷 Gurjaras · Türkiye
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,423 16:03 28:04 — ⚔ Towers FC
30 1,327 14:07 29:46 — ⚔ Fish Boom into Champis into Towers
28 1,233 16:51 27:36 — ⚔ M@A Rush
21 928 14:20 21:05 40:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,685 12,316 3,410 4,705 35,116 37,263
11,485 10,275 3,785 2,325 27,870 30,249
7,585 5,763 1,460 1,200 16,008 16,452
4,800 2,830 1,120 2,710 11,460 11,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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