AoeStats
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Arena

510073543Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 43m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1100
+13
🇨🇳 Poles · China
1002
+17
🇮🇩 Britons · Indonesia
1040
-44
🇭🇰 Teutons · Hong Kong SAR China
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,926 10:36 14:14 34:34 ⛏ Fast Castle
23 978 10:59 18:51 32:35 ⛏ Fast Castle
20 877 10:28 22:19 39:59 ⚔ Towers into Archers
13 569 10:56 21:35 36:48 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,685 15,395 8,600 1,000 43,680 50,603
16,150 14,593 4,290 2,510 37,543 42,715
8,980 10,420 5,650 1,885 26,935 29,918
10,935 7,400 5,850 1,450 25,635 29,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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