AoeStats
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Arena

509854907Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 38m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1088
+12
🇨🇳 Burgundians · China
986
+16
🇭🇰 Magyars · Hong Kong SAR China
1000
-42
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
44 1,682 10:13 14:07 28:06 ⛏ Fast Castle
31 1,173 13:26 18:57 33:54 ⛏ Fast Castle
23 892 12:56 16:58 30:59 ⚔ FC into Scouts
12 477 11:33 19:27 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,870 17,245 5,940 2,655 45,710 48,624
17,575 11,635 7,870 2,300 39,380 49,764
13,055 6,345 3,165 1,400 23,965 29,151
9,905 6,145 2,650 1,425 20,125 23,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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