AoeStats
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Arena

509851187Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 44m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Mongols · Kazakhstan
1098
+16
🇨🇳 Huns · China
1093
+16
🇧🇪 Italians · Belgium
1081
+17
🇨🇳 Turks · China
1070
+17
🇹🇼 Khmer · Taiwan
1156
-18
🇻🇳 Slavs · Vietnam
1148
-18
1105
-17
🇨🇳 Burgundians · China
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,837 10:37 14:39 28:38 ⛏ Fast Castle
37 1,627 10:03 15:56 41:13 ⛏ Fast Castle
31 1,392 11:05 16:14 31:09 ⛏ Fast Castle
30 1,336 12:24 16:33 33:53 ⛏ Fast Castle
26 1,157 10:53 16:31 29:21 ⛏ Fast Castle
26 1,137 12:30 16:35 29:47 ⛏ Fast Castle
21 948 10:29 14:15 30:05 ⛏ Fast Castle
21 934 10:35 14:30 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,505 9,325 18,705 950 57,485 68,250
24,270 19,920 8,875 1,750 54,815 67,082
16,620 16,820 13,060 1,510 48,010 52,060
20,930 13,570 9,710 2,900 47,110 53,249
13,890 18,290 11,835 1,400 45,415 52,116
18,575 14,900 8,920 2,250 44,645 47,907
17,300 14,930 5,180 2,030 39,440 45,455
14,330 4,985 8,610 1,500 29,425 34,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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