AoeStats
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Arena

509485020Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 50m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1001
+15
🇪🇨 Lithuanians · Ecuador
994
+15
🇬🇧 Armenians · United Kingdom
975
-15
🇬🇧 Britons · United Kingdom
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,163 11:00 23:40 35:14 ⚔ M@A into Archers
41 2,066 9:55 14:18 31:17 ⛏ Fast Castle
30 1,495 12:24 16:50 35:30 ⚔ FC into Scouts
27 1,355 9:34 15:43 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,095 10,005 26,370 2,850 69,320 76,136
26,075 24,310 7,660 1,600 59,645 63,891
25,820 19,385 5,925 2,165 53,295 63,096
24,130 13,620 11,150 3,010 51,910 63,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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