AoeStats
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Arena

509009607Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1092
+13
🇨🇳 Celts · China
984
+17
🇧🇷 Aztecs · Brazil
1048
-16
🇨🇴 Spanish · Colombia
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,546 10:22 14:24 28:35 ⛏ Fast Castle
33 1,610 12:31 16:50 33:07 ⛏ Fast Castle
31 1,501 10:37 14:42 31:08 ⛏ Fast Castle
18 870 9:39 16:31 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,600 21,180 13,990 3,615 58,385 72,788
23,220 11,595 10,490 1,600 46,905 60,442
18,530 15,730 8,870 2,650 45,780 61,932
15,305 12,515 12,205 1,110 41,135 48,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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