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Lombardia

508773621Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 55m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
993
+16
🇺🇸 Franks · United States
957
+53
🇺🇸 Magyars · United States
957
+53
🇦🇺 Portuguese · Australia
1031
-18
🇺🇸 Turks · United States
1010
-18
🇨🇳 Poles · China
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,342 10:13 21:18 39:55 ⚔ Scout Rush
37 2,044 10:38 26:43 46:48 ⚔ Scout Rush
33 1,818 11:13 17:53 34:19 ⛏ Fast Castle
28 1,560 11:22 18:25 38:41 ⛏ Fast Castle
25 1,379 11:38 25:24 48:12 ⛏ Fast Castle
24 1,326 10:12 22:30 39:02 ⚔ Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,905 36,464 16,140 3,570 83,079 111,557
27,295 13,620 17,720 1,145 59,780 70,287
20,270 14,991 17,075 3,550 55,886 67,613
22,915 9,554 12,490 850 45,809 53,371
21,995 9,460 11,620 2,520 45,595 51,836
11,265 12,996 11,610 1,150 37,021 48,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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