AoeStats
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Arena

508637680Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 72m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Spanish · Japan
1055
+15
🇹🇼 Bohemians · Taiwan
1039
+15
1068
-17
🇨🇳 Huns · China
976
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 5,177 11:52 15:54 31:10 ⚔ FC into Archers
61 4,385 10:36 15:27 30:59 ⛏ Fast Castle
26 1,882 10:55 14:54 32:59 ⛏ Fast Castle
18 1,269 10:36 15:15 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,675 32,925 20,640 2,905 121,145 129,067
37,890 40,505 11,545 2,555 92,495 116,498
47,595 29,480 9,140 2,455 88,670 92,968
26,490 21,310 26,775 6,800 81,375 90,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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