Arena
508635488Analyzed3v3 RM
·
9d ago on Sep 23, 2026·
14m 8s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 544,430 analysed team-game players on Arena.
我是小菜鸡
S
Feudal Age
10:48
vs 10:55
top 44%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
52
vs 27
top 6%
▲
High eAPM (52) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 14:08
Alpenhime
S
Feudal Age
10:23
vs 10:55
top 26%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
43
vs 27
top 14%
▲
Fast Feudal Age at 10:23 — faster than 74% of analysed players on Arena
▲
High eAPM (43) — top quarter of analysed players
▼
Loom after the Feudal click (10:56) — usually safest before it
▲
Town centers almost never idle — 2s across the first 14:08
古巴比伦掌管迷糊的神
B
Feudal Age
11:54
vs 10:55
btm 19%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
35
vs 27
top 28%
▼
Slow Feudal Age at 11:54 — slower than 81% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 7s across the first 14:08
vegeta361287249
C
Feudal Age
10:34
vs 10:55
top 34%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
16
vs 27
btm 16%
▼
Low eAPM (16) — busier hands win idle time back
▲
Town centers almost never idle — 21s across the first 14:08
kkkg
B
Feudal Age
10:51
vs 10:55
top 46%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
29
vs 27
top 44%
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 2s across the first 14:08
SkyBlue$
A
Feudal Age
11:04
vs 10:55
btm 44%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
53
vs 27
top 5%
▲
High eAPM (53) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 25s across the first 14:08