AoeStats
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Fortress

508323540Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 70m 0s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1071
+12
🇺🇸 Romans · United States
928
+18
🇨🇳 Bohemians · China
988
-15
🇨🇳 Persians · China
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,064 8:11 11:59 34:07 ⛏ Fast Castle
22 1,510 7:26 14:09 27:12 ⛏ Fast Castle
17 1,200 7:50 14:18 29:59 ⛏ Fast Castle
16 1,100 8:09 13:57 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,020 27,090 46,105 5,010 121,225 145,341
29,995 43,470 33,765 4,250 111,480 133,898
41,830 26,065 28,785 2,770 99,450 116,391
35,875 36,185 21,895 3,300 97,255 100,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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