AoeStats
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Arena

508124669Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 61m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1121
+10
🇦🇷 Burgundians · Argentina
996
+15
🇦🇷 Portuguese · Argentina
992
+14
🇨🇳 Berbers · China
1002
-14
🇨🇳 Magyars · China
969
-13
🇨🇴 Spanish · Colombia
947
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,307 11:20 16:47 35:01 ⛏ Fast Castle
32 1,938 10:43 19:18 30:02 ⛏ Fast Castle
25 1,504 10:20 14:43 29:54 ⛏ Fast Castle
22 1,341 11:21 15:06 35:56 ⛏ Fast Castle
22 1,333 12:06 15:58 34:53 ⛏ Fast Castle
11 660 11:29 16:23 50:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,600 22,905 12,810 2,350 71,665 80,519
14,500 25,435 17,530 3,215 60,680 93,688
16,875 26,630 15,155 1,845 60,505 73,470
22,995 11,795 14,365 3,610 52,765 69,631
17,375 9,100 14,775 4,100 45,350 49,211
10,695 8,285 4,355 1,725 25,060 28,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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