AoeStats
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Arena

507927890Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 101m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
985
+17
🇨🇳 Franks · China
957
+18
🇷🇴 Bohemians · Romania
1004
-48
🇷🇴 Britons · Romania
1004
-51
Player eAPM Actions Feudal Castle Imperial Opening
29 2,966 13:08 17:17 29:45 ⚔ FC into Scouts
23 2,318 11:42 16:33 35:35 ⛏ Fast Castle
19 1,976 11:02 16:00 40:36 ⛏ Fast Castle
19 1,951 11:09 19:24 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,070 50,210 25,395 2,845 129,520 150,062
63,145 27,550 17,165 2,585 110,445 110,541
35,395 37,545 23,150 4,150 100,240 102,122
34,570 38,890 14,455 5,205 93,120 103,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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