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Fortress

507271736Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 27m 26s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
969
+16
🇦🇺 Mongols · Australia
933
+17
🇨🇳 Burgundians · China
923
+17
🇨🇳 Italians · China
890
+19
🇨🇳 Spanish · China
990
-19
🇸🇪 Koreans · Sweden
976
-18
🇫🇷 Persians · France
949
-49
🇳🇵 Tatars · Nepal
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 643 7:52 11:42 — ⛏ Fast Castle
21 573 8:43 12:18 — ⛏ Fast Castle
19 518 7:40 13:51 — ⛏ Fast Castle
16 428 7:25 12:43 — ⛏ Fast Castle
15 423 7:45 13:09 — ⛏ Fast Castle
15 419 9:07 13:03 — ⛏ Fast Castle
14 387 9:11 14:31 27:13 ⛏ Fast Castle
5 137 5:10 17:39 — ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
9,600 6,440 1,705 200 17,945 23,292
9,950 5,860 1,300 300 17,410 23,094
8,300 6,170 1,850 950 17,270 19,711
7,130 6,070 1,130 2,220 16,550 21,635
8,025 6,330 2,080 100 16,535 19,209
7,160 4,340 1,390 1,175 14,065 17,458
6,065 5,075 1,090 100 12,330 17,319
3,825 1,790 1,200 100 6,915 7,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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