AoeStats
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Arena

507063065Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 38m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Lithuanians · Estonia
1097
+10
🇩🇪 Khmer · Germany
1021
+13
🇨🇳 Bulgarians · China
981
-12
🇨🇳 Maya · China
938
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 890 10:11 14:43 29:55 ⛏ Fast Castle
23 891 11:20 16:37 30:56 ⛏ Fast Castle
21 817 11:08 15:31 32:41 ⛏ Fast Castle
20 782 11:40 15:22 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,170 9,360 8,595 2,150 37,275 40,480
15,880 11,415 3,905 1,515 32,715 38,220
16,860 8,520 3,875 1,615 30,870 34,791
12,630 11,055 4,705 855 29,245 32,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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