AoeStats
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Arena

506853558Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 62m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
985
+15
🇧🇷 Bohemians · Brazil
958
+16
🇨🇳 Chinese · China
999
-18
🇮🇳 Japanese · India
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,152 9:57 18:34 39:02 ⚔ Archer Rush
29 1,793 12:04 15:38 33:07 ⛏ Fast Castle
26 1,604 10:32 18:18 29:08 ⛏ Fast Castle
22 1,411 11:23 15:02 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,215 34,635 19,215 3,300 90,365 95,751
32,325 20,755 12,085 5,600 70,765 84,771
23,680 24,635 13,395 1,520 63,230 66,145
26,785 27,208 4,710 1,500 60,203 67,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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