AoeStats
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Arena

506628611Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 46m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1114
+16
1094
+16
🇬🇧 Slavs · United Kingdom
1037
+19
🇨🇳 Burgundians · China
978
+21
🇨🇳 Spanish · China
1186
-21
🇨🇳 Portuguese · China
1085
-17
1067
-17
🇨🇳 Sicilians · China
1063
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,799 11:10 14:56 29:59 ⛏ Fast Castle
48 2,219 11:13 17:18 29:42 ⛏ Fast Castle
44 2,043 10:06 13:37 28:45 ⛏ Fast Castle
39 1,819 10:06 14:27 28:35 ⛏ Fast Castle
27 1,257 10:44 14:32 28:54 ⛏ Fast Castle
26 1,192 11:50 15:28 27:36 ⛏ Fast Castle
20 945 10:44 16:21 29:58 ⛏ Fast Castle
18 816 13:36 19:01 31:12 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,680 18,980 17,460 3,780 68,900 84,888
30,655 22,735 10,975 950 65,315 78,006
22,880 25,355 12,320 4,055 64,610 91,150
24,950 22,995 11,330 3,050 62,325 88,032
30,335 13,340 14,385 1,650 59,710 70,720
18,000 19,022 11,535 3,670 52,227 73,127
18,115 15,740 5,595 2,650 42,100 52,792
15,525 6,955 6,410 2,155 31,045 33,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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