Hill Fort
506394351Analyzed3v3 RM
·
18d ago on Sep 13, 2026·
29m 53s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
(DB) Eydur
68 units ordered
Cavalier53
Flemish Militia15
First military 18:09 — Flemish Militia
enricodandoloparu
72 units ordered
Camel Scout72
First military 19:52 — Camel Scout
(DB) Ezdur
19 units ordered
Hand Cannoneer14
Bombard Cannon4
Monk1
First military 21:21 — Monk
Alcaz
0 units ordered
maRtin993♪
23 units ordered
Shotel Warrior22
Monk1
First military 18:55 — Shotel Warrior
kkkg
0 units ordered
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
(DB) Eydur’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
enricodandoloparu’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
(DB) Ezdur’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Eagle Scout
+8
Scout Cavalry
+6
maRtin993♪’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Eagle Scout
+8
Scout Cavalry
+6