AoeStats
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MegaRandom

505334364Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 23m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1088
+14
🇺🇸 Portuguese · United States
1031
+17
🇨🇳 Bulgarians · China
1066
-16
🇺🇸 Ethiopians · United States
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 924 11:57 17:12 — ⛏ Fish Boom FC
28 664 13:09 21:32 — ⚔ Fish Boom into Archers
17 396 13:16 16:39 — ⛏ Fish Boom FC into Fire Galleys
15 357 10:41 18:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,720 5,326 965 210 11,221 11,982
4,800 5,160 940 300 11,200 12,329
3,475 4,355 1,685 650 10,165 11,864
3,450 3,833 615 190 8,088 11,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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