AoeStats
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Arena

505141697Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 21m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1147
+14
🇺🇸 Malians · United States
1102
+16
🇺🇸 Chinese · United States
1125
-15
🇨🇳 Bulgarians · China
1097
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,048 13:04 16:47 — ⛏ Fast Castle
31 672 11:08 14:57 — ⛏ Fast Castle
27 602 11:40 16:13 — ⛏ Fast Castle
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,850 3,885 400 300 10,435 10,832
4,945 4,820 275 200 10,240 11,201
4,425 2,415 530 1,300 8,670 8,942
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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