AoeStats
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Arena

504996592Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 54m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1192
+14
🇨🇳 Poles · China
1192
+14
🇬🇧 Mongols · United Kingdom
1097
+17
🇻🇳 Mongols · Vietnam
1159
-16
🇨🇳 Hindustanis · China
1146
-15
🇨🇳 Magyars · China
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,422 11:05 14:36 27:57 ⛏ Fast Castle
43 2,381 10:16 14:43 28:16 ⛏ Fast Castle
32 1,755 9:47 14:07 30:16 ⛏ Fast Castle
27 1,471 12:05 15:54 28:32 ⛏ Fast Castle
24 1,326 10:22 15:25 30:03 ⛏ Fast Castle
22 1,191 11:33 15:20 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,345 30,558 12,705 3,035 85,643 88,007
38,750 18,990 20,055 2,910 80,705 86,582
34,590 16,560 22,555 1,605 75,310 89,251
24,220 26,145 22,165 2,200 74,730 95,504
30,225 23,410 15,565 4,850 74,050 83,949
26,545 24,490 18,355 3,705 73,095 75,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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