AoeStats
← darador86

Black Forest

510923493Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 50m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
774
+13
773
+13
🇨🇳 Mongols · China
746
+14
🇷🇺 Celts · Russia
743
+14
🇺🇸 Turks · United States
796
-17
🇧🇷 Franks · Brazil
728
-14
🇦🇷 Huns · Argentina
697
-13
🇧🇷 Persians · Brazil
622
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,214 16:30 22:23 — ⛏ Fast Castle
18 903 16:13 24:14 37:51 ⛏ Fast Castle
16 790 16:28 25:32 38:05 ⛏ Fast Castle
13 663 17:09 26:09 37:04 ⛏ Fast Castle
11 544 18:55 23:28 47:11 ⛏ Fast Castle
11 556 13:38 20:48 34:34 ⛏ Fast Castle
9 431 16:24 24:40 — ⛏ Fast Castle
2 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,775 22,330 10,830 3,100 57,035 79,674
18,400 16,437 12,260 2,755 49,852 55,227
17,615 16,701 8,400 2,365 45,081 46,435
12,875 14,408 11,590 3,545 42,418 54,815
10,650 5,741 3,600 2,750 22,741 26,101
7,930 7,433 4,055 1,145 20,563 21,883
7,560 6,364 290 1,110 15,324 22,304
0 147 0 0 147 26
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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