AoeStats
← darador86

Arena

509797782Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 55m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
758
+9
🇺🇸 Burgundians · United States
750
+9
🇦🇷 Huns · Argentina
680
+12
🇺🇸 Britons · United States
657
+12
🇺🇸 Mongols · United States
686
-14
🇺🇸 Bohemians · United States
637
-12
🇺🇸 Japanese · United States
584
-10
🇹🇷 Persians · Türkiye
436
-6
Player eAPM Actions Feudal Castle Imperial Opening
31 1,727 9:36 20:13 37:53 ⛏ Fast Castle
31 1,747 13:06 29:19 48:29 ⚔ Archers into Skirms
20 1,109 12:19 20:31 32:15 ⛏ Fast Castle
17 929 11:52 20:03 32:38 ⛏ Fast Castle
14 757 13:54 20:45 35:06 ⛏ Fast Castle
13 722 9:19 21:31 32:13 ⛏ Fast Castle
13 705 11:23 16:28 36:10 ⛏ Fast Castle
11 594 18:39 29:48 41:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,750 16,570 25,695 3,650 74,665 100,056
45,680 17,895 6,905 1,810 72,290 95,703
33,705 14,015 16,235 3,350 67,305 70,299
25,870 19,375 16,680 2,250 64,175 72,929
21,455 15,330 13,055 3,350 53,190 64,662
18,375 16,845 12,265 5,010 52,495 64,433
15,240 28,145 3,320 1,715 48,420 48,341
10,825 19,075 4,230 2,960 37,090 38,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.