AoeStats
← darador86

Black Forest

509535844Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 59m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
812
+13
🇨🇴 Turks · Colombia
725
+17
🇺🇸 Bulgarians · United States
703
+18
🇺🇸 Byzantines · United States
615
+21
🇦🇺 Vikings · Australia
763
-18
🇺🇸 Mongols · United States
752
-18
🇵🇪 Britons · Peru
732
-17
🇦🇷 Huns · Argentina
711
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,473 12:14 22:44 43:59
23 1,366 12:58 24:09 37:55 ⛏ Fast Castle
19 1,114 12:58 20:35 35:41 ⛏ Fast Castle
17 1,034 13:45 22:26 35:15 ⚔ Fish Boom into Towers FC
16 931 13:44 25:21 36:45 ⚔ Towers into Archers
13 752 13:41 21:16 34:36 ⛏ Fish Boom FC
11 664 14:49 21:40 37:52 ⛏ Fast Castle
6 355 24:38 39:35 56:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,600 30,485 21,870 3,030 92,985 98,825
33,485 28,550 16,685 2,450 81,170 98,626
31,965 18,197 21,580 3,550 75,292 83,379
27,965 23,065 19,070 4,255 74,355 88,878
24,985 20,123 13,410 3,175 61,693 80,822
20,005 11,805 14,365 1,600 47,775 70,065
13,650 14,491 7,295 1,900 37,336 47,195
13,430 10,331 3,920 2,160 29,841 39,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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