AoeStats
← darador86

Pilgrims

508584738Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 16m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
994
+11
🇺🇸 Huns · United States
983
+11
🇨🇳 Burmese · China
982
+11
🇨🇳 Vietnamese · China
976
+12
974
-14
🇨🇳 Italians · China
901
-12
🇺🇸 Khmer · United States
893
-12
🇦🇷 Chinese · Argentina
745
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 853 10:18 — —
47 776 11:17 — — ⛏ Fish Boom into Galleys FC
40 654 11:50 — — ⚔ Tower Rush
38 631 12:30 — — ⚔ Fish Boom into Drush FC
21 341 11:17 — — ⛏ Fish Boom FC
21 341 14:01 — — ⛏ Fish Boom
14 233 14:33 — —
5 79 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,350 4,170 390 100 7,010 7,349
3,050 2,385 290 225 5,950 6,233
2,850 2,553 300 100 5,803 5,729
2,460 1,950 285 225 4,920 5,244
2,200 1,455 250 475 4,380 4,661
1,475 1,599 50 475 3,599 4,272
1,900 1,520 50 100 3,570 3,569
200 1,200 0 100 1,500 2,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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