AoeStats
← darador86

Nomad

508155336Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 3m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
745
+14
🇲🇽 Spanish · Mexico
696
+16
🇹🇷 Turks · Türkiye
687
+17
🇦🇷 Huns · Argentina
665
+17
🇲🇽 Khitans · Mexico
744
-17
🇨🇳 Turks · China
711
-17
🇺🇸 Persians · United States
687
-16
🇺🇸 Huns · United States
654
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 95 — — —
22 84 — — —
21 81 — — —
19 74 — — —
19 73 — — —
18 71 — — —
14 56 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 525 0 100 825 70
250 400 50 100 800 50
250 325 0 100 675 100
200 300 0 100 600 0
0 105 0 5 110 30
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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