AoeStats
← darador86

Fortress

508152612Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 32m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
910
+7
🇲🇽 Bohemians · Mexico
838
+10
🇲🇽 Romans · Mexico
837
+10
🇲🇽 Britons · Mexico
833
+9
🇲🇽 Japanese · Mexico
706
-10
🇦🇷 Khmer · Argentina
692
-9
🇨🇱 Hindustanis · Chile
690
-9
🇦🇷 Huns · Argentina
673
-8
Player eAPM Actions Feudal Castle Imperial Opening
19 626 7:25 17:25 28:10 ⚔ FC into Archers
18 565 7:53 15:06 31:55 ⛏ Fast Castle
18 564 9:41 14:21 29:12 ⛏ Fast Castle
15 495 8:14 15:11 — ⛏ Fast Castle
13 410 8:32 15:25 — ⛏ Fast Castle
10 320 9:19 16:48 — ⛏ Fast Castle
8 243 11:04 17:48 30:33 ⛏ Fast Castle
4 140 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,400 13,740 5,890 1,385 31,415 34,837
8,365 9,235 4,420 1,510 23,530 24,193
9,000 7,620 2,165 1,500 20,285 25,350
7,275 7,545 3,620 690 19,130 24,599
8,465 5,420 3,895 405 18,185 21,301
7,175 5,855 2,645 260 15,935 19,406
7,075 4,455 2,450 815 14,795 19,579
200 100 50 0 350 1,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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