AoeStats
← darador86

Black Forest

508143559Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 81m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
746
+11
🇺🇸 Italians · United States
737
+12
🇲🇽 Teutons · Mexico
676
+14
🇮🇳 Bohemians · India
648
+15
🇦🇷 Huns · Argentina
702
-15
🇦🇷 Bulgarians · Argentina
663
-14
🇵🇪 Burgundians · Peru
598
-12
🇺🇸 Teutons · United States
572
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,860 19:11 26:41 36:38 ⛏ Fast Castle
23 1,884 8:03 17:47 39:49 ⛏ Fast Castle
21 1,680 15:25 28:17 37:27 ⚔ M@A into Archers
21 1,730 16:16 24:54 36:24 ⛏ Fast Castle
19 1,523 12:52 19:18 30:43 ⛏ Fast Castle
16 1,320 11:39 19:17 35:12 ⛏ Fast Castle
15 1,202 12:04 19:14 34:02 ⛏ Fast Castle
14 1,177 19:15 26:04 45:04 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
58,885 40,570 44,485 4,165 148,105 155,029
65,870 18,500 42,520 3,050 129,940 164,539
43,270 38,970 38,430 4,380 125,050 131,226
43,350 30,451 29,495 5,995 109,291 124,305
36,060 30,935 24,010 2,700 93,705 99,170
19,320 42,964 23,170 3,500 88,954 112,095
41,670 17,648 16,940 1,600 77,858 88,362
28,295 14,742 17,355 5,700 66,092 68,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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